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Playstation2 Hardware:

When Sony showed its first new system demos in April '99, the news traveled across the world in milli-seconds. A lot of hopes built around what has later to be announced as the PlayStation2. With an enormously powerful engine that's capable of grinding out millions of polygons per second, graphics capable of creating human emotion on characters, and built-in behavior patterns that enable programmers to create gorgeous, life-like animal motion and reaction, the system is truly spectacular. Properly announced in Japan in September 1999, I was there to watch the unveiling of the system, play the first games, and speculate over the new landscape of PlayStation2 possibilities.

But Sony's goal this time around wasn't just to make a polygon-crunching system like the first PlayStation. The PlayStation2 is capable of playing two media formats, CDs (650 MBs), and DVDs, the latter of which can hold 3.2 gigabytes, or if dual layered, 6.4 gigabytes. With this amount of data, RPGs, adventure games, and even racing games (anything!) can hold so much more data than ever before that the videogame worlds in which these creatures, humans or cars exist will be changed forever.

What's more is that the PlayStation2 can play movies. Yep, DVD movies. Additionally, Sony's system can hook up to several different kinds of peripherals, such as digital cameras, videos, voice-recognition systems, the Internet, hard drives, and more. So, sooner than later, those who own a PlayStation2 will be able to locate and buy their game, movie, or music online, download it to a hard drive, and then play, watch, or listen to their favorite thing. All via the TV and your PS2.

See the official specs below:

CPU:
128 Bit "Emotion Engine"
System Clock: 300 MHz 
System Memory:
32 MB Direct Rambus 
Memory Bus Bandwidth:
3.2 GB per second 

Co-Processor:
FPU (Floating Point Multiply Accumulator x 1, Floating Point Divider x 1) 

Vector Units:
VU0 and VU1 (Floating Point Multiply Accumulator x 9, Floating Point Divider x 1) 

Floating Point Performance:
6.2 GFLOPS 
3D CG Geometric Transformation:
66 million Polygons Per Second 

Compressed Image Decoder:
MPEG2
Graphics: "Graphics Synthesizer"
Clock Frequency: 150MHz
DRAM Bus bandwidth: 48 GB Per Second
DRAM Bus width: 2560 bits
Pixel Configuration: RGB:Alpha:Z Buffer (24:8:32)
Maximum Polygon Rate: 75 Million Polygons Per Second
Sound: "SPU2+CPU"

Number of voices: ADPCM: 48 channel on SPU2 plus definable by software

Sampling Frequency: 44.1 KHz or 48 KHz (selectable)
I/O Processor

CPU Core: Current PlayStation CPU
Clock Frequency: 33.8 MHz or 37.5 MHz (selectable)
Sub Bus: 32 Bit
Interface Types: IEEE1394, Universal Serial Bus (USB)
Communication via PC-Card PCMCIA
Disc Media: DVD-ROM (CD-ROM compatible)

     

  

 

 

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